You will respond to briefs that are set to test your learning, in the units described below:
Autumn, Term 1
Design and Prototyping (40 credits)
Understanding Gaming Experience (20 credits)
In Term 1, students explore a range of both technical and conceptual approaches to games design and development and work with a range of technologies by producing playable prototypes.
Students will engage in critical study that significantly expands their understanding of what gaming experience is and how it operates at both the level of the individual and society. This phase is the technical and conceptual basis for the subsequent phases of the course.
Spring, Term 2
Critical Play and Experimental Development (40 credits)
Collaborative Unit (20 credits)
In Term 2, students specifically develop games that reflect the critical context set out in Term One and test these issues through the design and production of critical games.
This practice is underpinned by a programme that gives students the technical skills to be able to experiment widely with various games design technologies and platforms when prototyping their critical games. Term 2 specifically contains a cross-College collaborative unit.
Summer, term 3
Critical Play and Experimental Development (continued)
Final Major Project and Thesis (60 credits)
In Term 3, students synthesise the knowledge, skills and experience from the first two terms of the course in the production of a self-directed project and associated thesis.
Autumn, Term 4
Final Major Project and Thesis (continued)
If you are unable to continue or decide to exit the course, there are two possible exit awards. A Postgraduate Certificate will be awarded on successful completion of the first 60 credits and a Postgraduate Diploma will be awarded on successful completion of the first 120 credits.