University degrees: Postgraduate
Course length: 2 years full-time
This course aims to equip students with everything needed to make high-quality games across a range of styles, formats and platforms.
Do you want to create your own games? Could you run your own games company?
NFTS Games aims to give you everything you need to make high-quality games across a range of styles, formats and platforms.
“There’s no other course with this kind of approach.” Graduate Ana Ribeiro, creator of Pixel Ripped.
The two-year MA course has an ‘games innovation’ ethos, giving you the opportunity to create complete games in a unique environment, collaborating with students from across the School – from composers and sound designers to marketing and distribution students – learning not only how to create games, but how to release them and promote them across indie games and Triple-A.
The course covers practical knowledge of games software development and provides the ability to experiment with evolving technologies and techniques. Every student gets access to high-spec gaming systems and related tools. They work on both solo and group projects, with plenty of opportunities to experiment, innovate and excel – with all production costs for development met by the School.
We welcome students from a range of backgrounds – recent students have included a neuroscientist, a kickboxing instructor and a copy-writer – all you need is a passion for games, a creative spark and a willingness to learn new skills. Games development experience is welcome, but by no means essential.
Students also have the opportunity to develop industry contacts through events and visits from professionals and experts.
Find out more on our Frequently Asked Questions page.
All NFTS students can attend the School’s masterclasses programme, with recent guests including Martin McDonagh (In Bruges, Three Billboards Outside Ebbing, Missouri), Phoebe Waller-Bridge (Fleabag, Killing Eve), Asif Kapadia (Amy, Senna, Diego Maradona), Lynne Ramsay (You Were Never Really Here, We Need to Talk About Kevin), Louis Theroux, and M Night Shyamalan (The Sixth Sense, Glass).
The video games industry is continually innovating and evolving, and new platforms and technologies have created fantastic opportunities for technical invention and artistic innovation. This course provides the practical skills and creative knowledge to design, devise and build games, from inception to delivery. We strive to develop the creative leadership necessary to become a leading innovator and practitioner within the industry.
Students work alongside film, television and animation practitioners, developing creative and technical skills in games design, code, art, animation, production, audio and interface. The NFTS is a uniquely creative environment, enabling students to benefit from numerous collaborative opportunities across our production studios.
In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. In the second year students focus on their Final Major Project, working with students from other disciplines.